cTurtle reference
Look things up here while you build a game with cTurtle. To learn the BT language from the beginning, start with the BT language guide.
The sections follow the order you usually need them: set up a project, write its scripts, add its content, run it in Studio, then publish it.
| Section | Look here for |
|---|---|
| Projects | game.json, the .ctproject file Studio opens, and making folders of BT code includable |
| BT language | The exact rules of the language your scripts are written in |
| BT standard library | The basics every BT script can use: printing, text, math, files, time, networking and more |
| cTurtle API | The functions and types cTurtle adds for your game scripts, package by package |
| Assets and game data | Images, sounds, fonts and materials, scenes, actors, models, animations and effects |
| Studio | The editor: its views, shortcuts, and how to play, debug and build from it |
| Building and publishing | Turning your project into a game players can run on Windows, Linux or the web |
| Command-line tools | Building, running and testing from a terminal, and setting up your code editor |